Ctrl + Shift + P > CMake: Quick Start I am trying to setup OpenCV C++ on VSCode. OS: Windows 10 VSCode version: 1.74.3 Cmake version: 3.23.1 Cmake, CMake Tools, C/C++ extensions are already installed. I still get a ton of Intellisense errors that I can't seem to get rid of but it compiles and that's all I need. VSCode not configuring CMakeLists.txt file. HINTS "/Program Files (x86)/GNU Arm Embedded Toolchain/10 2021.10/bin") Set(PLAYDATE_GAME_DEVICE hello_world_DEVICE)Īdd_executable($ Set(CMAKE_CONFIGURATION_TYPES "Debug Release") Message(FATAL_ERROR "SDK Path not found set ENV value PLAYDATE_SDK_PATH") For instructions on how to download and install a copy of Visual Studio. Tell CMake where to find the compiler by setting either the environment. Try entering to see the list of available debugging commands. To fix this problem, run cmake from the Visual Studio Command Prompt (vcvarsall.bat). This environment is unable to invoke the cl compiler. cmake_minimum_required(VERSION 3.14)ĬOMMAND bash -c "egrep '^\\s*SDKRoot' $HOME/.Playdate/config" To use the NMake generator with Visual C++, cmake must be run from a shell that can use the compiler cl from the command line. Click 'Tools' and open Visual Studio 2019 Developer Command Prompt v16.4.2. A workaround is to go into the Visual Studio Code Settings.json and set eCMakeServer to false. Open Visual Studio 2019 (The CMake module have been installed). You can also try opening from the Start menu 'Developer Command Prompt for VS 2019' and executing vcvarsall.bat directly. This is the CMakeLists.txt that I have been successfully using. It appears that there is a bug with CMake Server. Most likely you need to execute C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat a batch file that sets all related environment variables. I have successfully got it building for the Simulator on Windows using a slightly modified Hello World program in Visual Studio 2019 using the cmake tools built in. What's really throwing me for a loop is that in the CMake error message, it says "found version 1.1.1b", so clearly it is able to find it.I've been having a nightmare of a time trying to get C working on the Playdate. I have OpenSSL installed, as evidenced by: $ which opensslĪnd the OPENSSL_CRYPTO_LIBRARY that it seems to be looking for is either /mingw64/lib/libcrypto.a or /mingw64/lib/. System variable OPENSSL_ROOT_DIR (missing: OPENSSL_CRYPTO_LIBRARY) (foundĬ:/msys64/mingw64/share/cmake-3.13/Modules/FindPackageHandleStandardArgs.cmake:378 (_FPHSA_FAILURE_MESSAGE)Ĭ:/msys64/mingw64/share/cmake-3.13/Modules/FindOpenSSL.cmake:412 (find_package_handle_standard_args) ![]() I get the following output: - Selecting Windows SDK version 3.0 to target Windows 9.ĬMake Error at C:/msys64/mingw64/share/cmake-3.13/Modules/FindPackageHandleStandardArgs.cmake:137 (message):Ĭould NOT find OpenSSL, try to set the path to OpenSSL root folder in the ![]() ![]() Turns out, if you make any mistake in the command line prompt, Visual Studio will open. The CMAKECXXCOMPILER: cl is not a full path and was not found in the PATH. My solution was to run the cmake command from 2017 developer command prompt, and specify the 2015 visual studio version with: cmake -G 'Visual Studio 14 2015'. The trick is to use one of the Command Prompt you’ll find in the start menu: I started with the Developer Command Prompt: cd c:Userdmerejsrccmakebuild-vs devenv CMake.sln. This environment is unable to invoke the cl compiler. I'm trying to compile this project on Windows using MSYS2 with mingw64, and when running cmake. Multiple Visual studio versions, including 20.
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